![]() However, this implementation was not perfect and had many issues. Yuzu already had a query cache which was developed many years ago. Medium-well (Splatoon 2) Development & Challenges ![]() The game tests for both ally ink and enemy ink and if both tests fail, then the character is not standing in any ink. Similarly, Splatoon games use pixel counts to check whose ink a given character is touching. It then queries the number of pixels rendered to each box, and only renders the real objects whose corresponding boxes had any pixels rendered. In SUPER MARIO ODYSSEY, the game first renders simple boundary boxes that cover all objects that will be rendered on the screen. Occlusion culling is a feature that disables rendering of objects when they are not currently seen by the camera because they are offscreen or obscured (occluded) by other objects. For example, SUPER MARIO ODYSSEY optimises the amount of triangles it renders using a commonly used technique called occlusion culling. Some games can make use of this fetched data to further optimise their rendering. Yuzu’s query cache is responsible for tracking the values of GPU counters for Switch games and services query requests from the game. Games use queries to fetch and load these counters into memory whenever they need to use them. ![]() Many GPUs expose counters, which are used to gather data from the various commands that GPU executes - things like how many pixels were drawn or how many triangles were generated. But before we start, we must explain a few things. Of Project Y.F.C., the Query Cache Rewrite, and the implementation of Host Conditional Rendering. Did you feel that the last report was too short? Well, August was at full throttle! This month offers important graphical fixes, developers working around GPU limitations, several long overdue file system fixes, Skyline framework support, some Android and Apple love, and more! yuzu Fried Chicken Forever ![]()
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